The Data Systems Arcade
Four games,
made of the trade.
Everything falling, wiring and routing below is the material this company has supplied since 1984, behaving the way it behaves on real sites. Stack a rack without wasting a U. Punch down a wiremap in the right order. Route the traffic before the queue overflows.
And the scores are worth something. Cross the line printed on a game and tell us when it ends: the game will hand you straight to WhatsApp or email with your score written in, and there is a small thank-you with your next order. What it is stays our little secret until you ask.
Rack Builder
Stack the cabinet tight. A full row goes live.
Score past 50 and tell us at game over.
Arrow keys move and rotate. Down nudges, space drops. P pauses.
Use the buttons under the rack.
The Wiremap
T568B, pin one to pin eight, against the clock.
Score past 30 and tell us at game over.
Click or tap the conductors in T568B order, pin 1 to pin 8. A wrong pick costs two seconds. Every finished termination buys time back.
Packet Rush
Four ports, one of you. Route everything.
Score past 50 and tell us at game over.
Keys 1 to 4 route each lane. P pauses.
Tap a lane button as the packet crosses its port.
Signal Defence
The original. Shoot what blocks the signal, never what carries it.
The arcade's first cabinet lives on its own page, where it has kept people company through stalled projects since it was built. Play Signal Defence.
Everything in these games is on the shelves one page away: racks, cable, switches and the rest of the catalogue. Or talk to us on WhatsApp between rounds.